Hadi Irfanbuilds& ships.
A developer working across real-time games, mixed reality, and production software — from sensor-driven instruments on Quest 3 to apps running live for real businesses.
I like the messy boundary where hardware, software, and play meet.
My final-year project, KompangXR, came out of that. I wired a physical drum with sensors, taught it to talk to a Unity app on a Quest 3, and built a mixed-reality trainer that reacts to how you actually hit it. The same instinct shows up in my games and the software I ship for real users.
Outside code, I lead. I chaired Motion in Focus, a motion-graphics exhibition at UTeM — directing 90+ committee members and 23 video works. I also organised a campus programming competition, wrote the problem set myself, and live-coded a solution on stage when contestants got stuck.
I'm after an internship from September 2026 in game dev, software, or web — anywhere I can build things people actually use.
Toolkit
Leadership
- Chair · Motion in Focus'26
- Lead · KMJava Comp'23
Awards
- STEM Creator — Platinum'22
- IRCIE — Gold (Int'l)'22
- HIKMJ — Gold'22